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Mind Flabbergasting Zbrush Tutorials Posted: 21 Oct 2010 06:11 AM PDT With various features like 3D Brushes, ZSpheres , Polypaint, Illustration, Transpose etc, it has become one of the IT tool among the designers. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is best known for facilitating sculpt medium to high frequency details that were traditionally painted in bump maps. Learn more in following tutorials.
Making of SculptureLearn to make a sculpture taking the inspiration from a reference picture.
CliffsideLearn how to make this awesome fantasy scene.
Modeling of a DinosaurLearn how to do the modeling of a Dinosaur in Zbrush.
Making Of 'Artist'Learn how to make a cat using ZBrush and Photoshop.
Smoke in the EyeIn this tutorial author not going to explain the modeling, nor the texturing or lighting but he will explain the post-production process which allows any image to touch the sky and this part is mostly missed in the makings/tutorials. Here is the finished model; he has done the painting in ZBrush using flat colors applied with modeling alphas.
Video Making of No More WineSimon Blanc of Blur Studios, shows you the tools he used to create his ZBrush work No More Wine. Follow along step by step as Simon creates his base character from ZSpheres then continues to sculpt and paint.
Making of ReichskroneAs the wuthor wanted it to resemble the original crown (today in Vienna, Austria) as good as possible he had to do a lot of research. He started with looking for many reference pictures, mainly detailed photos since they wouldn't lend the crown to him, he guess. He gathered information on its dimensions and studied all the details of how it's built which was pretty hard with only blurry references.
Making of Warlord by DarukinIn this project author used mainly Zbrush for most of the modelling and all of the sculpting and posing, and author used Never-Centre Silo for much of the hard-edged modelling of several accessories. Finally, the lighting and rendering was done mainly within Zbrush where he exported several layers including lighting layers and special material layers and composited them in photoshop which he also used for the texturing and post-work.
Baking ZBrush Materials to a Texture MapJoseph Drust, Senior Character Artist at Vicious Cycle Software, demonstrates how to bake ZBrush materials into a texture map.
Speed sculpt “Amph Man”A ZBrush speed sculpt created by Jesse Sandifer. Jesse uses ZBrush brush, painting and posing tools to create a creature with different fish like qualities.
Tutorial on Rendering with ZBrush and PhotoshopShowcase tutorial article about how to create cool renders using ZBrush and Photoshop.
The Making of “Birth”This Project is going to guide you step by step, and to allow you to create a whole scene with Zbrush 3 from scratch, to sculpt, texture and finally render it.
Making of “The Package They Carry”Learn how to model this awesome scene.
Making of DinoMonsterWhen you think about making something like this in 3d apps like Maya or Max few years ago, it would take three times longer period to get it done, and still wouldn't look as nice as it looks today. We, who love and live CGI, are lucky to be living in renaissance era of CGI. It's on us now to make it memorable by producing great and inspiring imagery for our future ancestors.
Making of AssassinIn this tutorial you will learn the process of creating a 3D character Assassin.
Incredible HulkLearn how to make Incredible Hulk by Antonio Juricic.
Police beautyLearn to make a future police girl following this tutorial.
Old ManIn this tutorial we will explain how we have created the artwork "Old man – Portrait". At the beginning – modelling and unwrapping was done in Blender, detailing and rendering in Zbrush and some post production with Photoshop. You must be a bit familiar with these tools, the more advanced artists can do first and thelast part of this tutorial in different application.
Making of Master of the BottleAuthor Khalid Abdulla Al-Muharraqi has explained some of the steps he would typically take to create a concept like “Master of the Bottle”.
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Magnificent Digital Art by Edgardo Contreras – I.D. 67 Posted: 21 Oct 2010 02:59 AM PDT With Digital Tablet in his hands, Edgardo Contreras de la Cruzand keeps on creating master artwork. He studied graphic design at the University of Chile, dedicated to his work completely. Edgardo work as freelance artist and work on conceptual art, fantasy illustration and also as a Graphic Designer for magazines and books.
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